AI Insights · Timothy · April 2022
Top 5 3D Cartoon Games on iOS in the Middle East Q1 2022
Discover the performance trends of the top 5 3D cartoon games on iOS in the Middle East during Q1 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 3D cartoon games on iOS in the Middle East demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game.
Homescapes experienced a notable increase in weekly downloads early in the quarter, peaking at around 39.4K in mid-January before gradually declining to approximately 15.8K by the end of March. Weekly revenue showed a more stable trend, peaking at about $110.9K in mid-January and fluctuating around $82.7K to $105.4K throughout the quarter. Weekly active users saw a slight drop from 211.6K in early January to around 164.5K by the end of March.
Gardenscapes showed a steady performance in weekly downloads, with numbers peaking at 9K in mid-January and then tapering off to about 4.7K by the end of March. Weekly revenue remained relatively consistent, ranging from $74K to $94.2K, peaking mid-February. The game’s weekly active users decreased from 53.9K in late December to approximately 35.7K by the end of March.
Clash Royale saw its weekly revenue peak early in January at $122.6K before experiencing a decline, with fluctuations around $54.3K to $100.9K for the rest of the quarter. Weekly downloads remained consistent, with a slight peak at 14.5K in early January. Weekly active users showed a minor decline from 453.7K in early January to about 412.7K by the end of March.
Brawl Stars had a varied performance, with weekly revenue peaking at approximately $90.3K at the end of January and fluctuating between $43.2K and $84.2K throughout the quarter. Weekly downloads saw a peak of 15.8K in early February, gradually declining to around 9.2K by the end of March. Weekly active users remained relatively stable, starting at 272K in late December and ending at 254.7K in late March.
Finally, Lords Mobile: Kingdom Wars demonstrated a more fluctuating trend in weekly revenue, peaking at about $65.8K in late December and then varying between $37.1K and $63.8K throughout the quarter. Weekly downloads saw a peak of 4.2K in mid-January, gradually declining to approximately 3.5K by late March. Weekly active users showed a slight decline from 45.8K in late December to about 38.8K by the end of March.
These insights highlight the dynamic nature of the mobile gaming market in the Middle East. For more in-depth analysis and data, visit Sensor Tower.